Sims 2 Building S Hair

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Contents.OverviewCreating realistic hair textures can be extremely challenging. There are a lot of different techniques you use. Which one(s) you choose depends on your project, your expected outcome, and your level of skill.Most of these tutorials explain how to hand-paint new hair textures. Photoskinning is NOT suitable for hair as it looks pixellated and bad. Handpainting hair textures can be extremely time consuming and difficult, but it is worth it for the beautiful results.For completely new hairstyles, you would have to create a new mesh - making original hair meshes is one of the hardest Sims 2 modding projects there is, and is not a task for beginners (or those currently just making recolours).What you will need., if you would like to do handpainting.Tutorials.

Teaches how to recolour and manipulate Maxis texture to make new hair textures. This is the easiest technique, and this tutorial is written specifically for The Sims 2. Not Sims 2 specific, but still quite useful if you want to handpaint hair. Similar to the above (also not specifically for TS2) but goes into a bit more depth. Creates beautiful, realistic handpainted hair textures.

Again, not for TS2, but does show using a 3D model similar to TS2. In this one you can see how the part, bangs, highlights and shadows work on the flat graphic and then wrap on the 3D mesh. Another good non-TS2 tutorial, this one specifically relating to texturing hair for low-poly hair models. It also looks like a simpler handpainting technique that someone might actually be able to do with a mouse, for straight, simple styles.General Tips and Tricks. There's some discussion on how to use Photoshop to create hair textures in. The discussion starts at post #25 and continues on for a few posts.

This is basically showing the same thing, without the Clouds step, which adds all kinds of lovely waves.by CategoryBody Shop: Objects: Other: by Category Hair.

How to Bin Hair Recolours Using SimPEBy default, custom hair recolours will show up in the custom (.) bin. If you would like your hair recolours (your own creations, or those created by others that you use in your own game) to show up under the four regular colours, it's relatively easy to do; these instructions explain the steps to place a hair recolour in the proper bin in. This can also be done using.This is the hands-on way to do it, designed for people who are comfortable in SimPE, binning their own creations, and don't mind a few extra steps. This is how I bin hair. However, if you are binning your downloaded hair, many hairs at once, or you would like something easier/quicker, try the Color Binning Tool, a plugin for SimPE:1. First, the files you are going to be editing. Select them and copy them to somewhere else, like a folder called Backup, or something equally easy to remember, just in case you mess up.2.

Sims

Secondly, your files. Now, open and in SimPE, open the.package file for the hair recolour you would like to properly bin.

We're going to bin hair recolor by4. Often, one is binning a bunch of hair at once, and it can be confusing to remember which file is for which colour.

However, you can take a glance at the textures in the recolour package by clicking on the Texture Image (TXTR) entry in the Resource Tree (A) and then looking at the textures contained in the file (B). Look under Plugin view to see the textures (C). If you already know what colour you intend to bin this hair recolour under, go ahead to the next step.5. If a creator made the recolour based on a different default colour (i.e. They just exported a red version of the texture, then made their black, blonde, brown, and red versions on that), then the default colour will be wrong for all the other colours.

Click on the Hair Tone XML (XHTN) in the resource tree (A), and again in the list of resources (B). Under Plugin View (C), look for the line 'proxy (dtString)' (D) and change it to the desired one of the following (E):Black: 000-0000-0000000Brown: 000-0000-0000000Blonde: 000-0000-0000000Red: 000-0000-0000000Make sure you Commit once you've made the changes (F).6. Now, under the Resource Tree, choose Property Set (GZPS) (A). Click on the first one listed in the list of property sets (B). Under Plugin View (C), look for the line 'hairtone (dtString)' (D) and change it to the same thing you did for the eyebrows in the Hairtone XML (E).Make sure you hit commit after you've made the changes (F).7. Repeat Step 6 for all of the rest of the Property Sets in the file, making sure to Commit after changing each one.8. For the elder Property Set only (the name will have 'grey' at the end) change the hairtone to:000-0000-00000009.

File - Save to save your changes to the file.10. Move your modified file into your SavedSims or Downloads folder and test to make sure it's working correctly in Body Shop and/or the game. Okay, call me stupid. But I have no idea how to find all the files I want to move from the correct hair bins to the custom bin. And how to delete certain hair for certain ages, because they have the hair already.

Melodie9 made the adult hair available to toddlers and children. But it also shows up in the adult bins too. And I don't want this. Because the hair was accessable to them already.so frustrated. I hope I am being clear in what I am trying to say.if I am not, feel free to yell at me. If you want to put them in the custom bin instead of the correct genetic colours (i.e. Do the exact opposite of what this is showing), the easiest way to do that is to just make a new recolour of it in Body Shop and just Import to Game as-is - it'll create a duplicate recolour, but you can then remove the original recolour and have your new one in the place you want.

If you can't find the original recolour, try scanning your Downloads folder with - it'll show you the texture images which can help in figuring out what's what.Alternately, if you want to use to do it and apply it to the existing recolour files, you'll have to find them in your downloads, open the files, and then look under the Hairtone XML. There should be only one. Find the 'family' value and copy it. Open the first Property Set (there will be one for each age) and find the 'hairtone' line. Paste the 'family' value from the Hairtone XML over the hairtone value in the Property Set. Commit, and repeat for each Property Set in the file. Save when you've done all of them.

That'll switch that binned hair back to custom.If you plan on doing any recolours in the future of melodie9's meshes, and you want sims to grow up wearing them, don't remove the other ages or they'll age into the wrong hairstyle. But if you never really age sims from one group to another (like me - I only open the game to test stuff so nobody ever ages), you can remove the other ages. Binning EyebrowsI've been experimenting with binning eyebrows and this is what I've found:The brow IS binned correctly if XTOL hairtone is changed to the desired hair color value.If you have a custom browshape with all 5 regular colors, if the XTOL family is the same in all the packages, they will switch properly as you change the sim's haircolor.If you want to bin an eyebrow with a custom haircolor, you need to copy the hairtone value from the hair's property set, and use it in the hair's XHTN proxy field. You also need to use the same value in the brow's XTOL hairtone field.For all possible brow choices on your elder sims, you need to make sure the grey property set hairtone field for your custom hair is set to the grey hairtone value. This assumes your custom hair turns grey(white) when your sim becomes an elder.Every color of your color binned brows will populate the grey brow bin with a copy of the brow if you use the packages as they default from the body shop.

In order to stop this I did two things. First I made a copy of one of the colored packages and named it 'grey'. Next I deleted some of the resources in each of the packages. In the colored packages I deleted the texture overlay(XTOL) texture image(TXTR) and material definition(TXMT) for the male and female grey brows, leaving all the colored brows. In the grey package I deleted the same resources for all the colored brows, leaving only the two grey ones. Renaming definitely doesn't mess anything up - rename recolours however ya like, whether or not they're already used on a sim, and it'll be fine.

Just about everything can be renamed - except CEP, possibly CAS screens (not 100% sure on that one), installed lots, and certain multi-part hacks like the InSIMenator. All Body Shop content and all normal (non-hacked) objects and recolours should be able to be renamed whenever you want without screwing anything up.Binning I don't think modifies those sims' genetics if the recolour's already used on 'em. But I don't think it messes them up either. You're not changing the actual parts of the file that the sim's info is pointing to, so it should be okay. I'd suggest trying to the binning before using any files in future, and backing stuff up if you try it on an existing sim, but I'm about 85% sure I've done it before myself and it worked okay. Hey,this is great it really helped alot but i have a question.

Sims 2 Mods Hair

(sorry if this is in the wrong place it seems to be the most hair colour oriented tutorial i can find, so again, sorry)Iv finally finished a mesh that ive been working on for quite awhile but ive recently had to re-install my game, but having lost uni i only could install nightlife (which is what i created the new mesh in) i re-bought uni and managed to attach the mesh to the YA hair but it wont recolour, its just stays blonde. Is there anything i can do?thanks in advance. Thanks for the tutorial. I am in process of binning all my hair into its correct color.

If you have NL or OFB you can subfolder them in Downloads as well. I have 2 Separate Folders for Men and for Women. Then I have it separated into the 4 base colors and an other folder. The mesh goes in the main 'Men' or 'Women' folder and the colors go where they are supposed to.It is a very long process if you have lots of hair and i am an obsessive hair collector so i have hundreds of Meshes (yes just meshes not even including textures).I am also in process of logging every Hair mesh i have installed to possibly make a 'Master Hair Mesh Text File'. Which i can post on websites for others. So wish me luck.

Brilliant tutorial!After a massive crash and the ensuing rebuild of my Downloads folder, I decided to give binning a try. I was intimidated at first but have just binned my first hair following your tutorial (tested in BodyShop and it's exactly where it should be now, whoot!). I think it took me all of four minutes to do my first one? And that was going extra slowly and reading each step two or three times before touching anything.It may be time-consuming to go through all my hairs to be binned, but I'm confident I should be able to handle it easily, thanks to this tutorial. Tossing may thanks and roses in your general direction!Cheers,Liz.