Duke Nukem 3d Iso Ps1
Contents.GameplayThe Saturn port also contains an exclusive level named 'Urea 51.' Controls'Duke Nukem 3D makes use of either the digital controller or the for more precise control. Since not all the actions could be mapped onto either controller, the game does not allow you to crouch. To look up or down, you hold the look button ( on default) and move the D-pad or analog stick. To access items or to toggle the map on or off, you must pause the game to activate those functions. In order to ascend or descend with the jet pack item or underwater, hold the Jump button ( on default) and hold either to go down, or to go up.The game also features a hidden control scheme made just for the analog pad that is activated by entering the Jevons Control' cheat.
This feature is more reminiscent of modern dual joystick controlled games by mapping movement to the face buttons, and the analog stick used to look around. During gameplay, pause the game and then press, on the controller.
StadiumSega NetLinkDuke Nukem 3D was one of the few games that made use of the Sega Saturn's modem for multiplayer between two players. Players had the choice of playing through the Single Player game cooperatively or competitively through 'Dukematch' across all the levels in the game.Death Tank ZweiDuke Nukem 3D contains a mini game called Death Tank Zwei that can be accessed if you break every toilet and urinal in the game. It is also unlocked if you have save data from either. The supports up to 7 players by plugging a controller into Port 1 and using the in the second port.
It's prequel, Death Tank, can be found on Powerslave/Exhumed. The game was later ported and improved on the Xbox 360.History ReleaseDuke Nukem 3D is part of Sega's label to recognize games created for mature audiences.VersionsRather than running in Ken Silverman's original Build engine used to power the PC version of Duke 3D, the Saturn version runs on Lobotomy's own in-house 3D 'SlaveDriver' engine, previously seen with and set to be seen again with. Improvements to the SlaveDriver engine in this iteration include the ability to support larger maps, as well as more dynamic lighting.Conversely, the Build engine was at its heart a 2D system making use of raycasting solutions (much like the earlier and Doom), leading to visible distortions when the player looks up or down. The converted maps of the Saturn version mean this is no longer an issue, and many other graphical quirks associated with raycasting are also eliminated.Like most console conversions of the era, the game aims for a 30FPS frame rate but regularly misses its target. It does, however, perform more consistently than its rival conversion, whose use of a Build-esque software rendering engine and unlocked frame rate causes gameplay to run between rare highs of 60FPS and lows of 10FPS, depending on the scene.The Saturn version is also more accurate than the conversion, retaining more of the PC game's original graphics and offering an in-game soundtrack. However, the N64 port benefits from the system's analogue controls, smoother frame rate and split-screen multiplayer option.Production credits. CRC32MD5SHA-11997-09-18Save dataDuke Nukem 3D makes use of the Saturn's internal battery back-up as the to save data for progress.
This only works for the Single Player game. The game also keeps track of individual player stats for the Death Tank mini game.
Death Tank can be unlocked with a game save from and/or so long as they're stored on either the internal or external Back-Up Ram. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.Duke Nukem 3D Save DataNameCommentFile SizeDUKENUKEM3Dsave games14DEATHTANKstats51Quake Save DataNameCommentFile SizeLOBOQUAKEsave games23Powerslave Save DataNameCommentFile SizePOWERSLAVE#save games11References.
Duke Nukem 3D gameplay at the beginning of the first level ('Hollywood Holocaust')As a whose gameplay is similar to, the gameplay of Duke Nukem 3D involves moving through levels presented from the protagonist's point of view, shooting enemies on the way. The environments in Duke Nukem 3D are highly destructible and interactive; most props can be destroyed by the player.Levels were designed in a fairly non-linear manner such that players can advantageously use, back doors, and sewers to avoid enemies or find hidden caches. These locations are also filled with objects with which the player can interact, that either benefit the player in some form, light switches make it easier to see, while and broken provide some health points or simply diversion, and tipping provokes a quote from Duke, and a provocative reveal from the dancer.Duke's arsenal consists of the 'Mighty Foot' (a basic kick attack), a, a, a triple-barrelled, a, freeze and, laser, and the rapid fire 'Devastator' rocket launcher. There is also an extra weapon known as the 'Expander', the opposite of the shrink ray weapon, which is only available in the Atomic Edition version of the game.Various items can be picked up during gameplay. The portable allows players to heal Duke at will.
Speed up Duke's movement, as well as instantly reversing the effects of the shrink ray weapon and increasing the strength of Duke's Mighty Foot for a short period. Goggles allow players to see enemies in the dark. The 'HoloDuke' device projects a of Duke which can be used to distract enemies.
Protective boots allow Duke to cross dangerously hot or toxic terrain. In sections where progress requires more aquatic legwork, an allows Duke to take longer trips underwater. Duke's allows the player to move vertically and gain access to otherwise inaccessible areas.The game features a wide variety of enemies; some of which are and other humans.
The have been turned into 'Pig Cops', a on the derogatory term 'pig' for police officers, with LARD emblazoned on their uniforms. As is usual for a first-person shooter, Duke Nukem encounters a large number of lesser foes, as well as, usually at the end of episodes. Like Duke, these enemies have access to a wide range of weapons and equipment, and some weaker enemies have jet packs.Multiplayer Duke Nukem 3D features multiplayer. At the time of its release, Internet-based gaming was just beginning. Duke Nukem 3D did not support the client/server model, instead based its network play on the, modem or serial cable.
Duke Nukem 3D players often either battled modem-to-modem, using the IPX network utility or the (TEN) online pay service. Kali allowed users to connect to a chat room to host and join games. Duke Nukem 3D was one of the more popular games on TEN prior to the closure of the network in 1999. The game was also supported by.Duke Nukem 3D 's levels were often used as the battlegrounds for these encounters, and users were even able to create their own, or maps, using the bundled with the game, which was also used by the developers to design the initial levels. The game also features co-operative play which allows players to complete the story-based mode together.
In Duke Nukem 3D: Atomic Edition, a new gameplay mode was introduced: Duke-Tag, a ' style mode.Duke Nukem 3D has been ported to run on modern Microsoft Windows variants including Windows XP, Windows 7, and Windows 8. This has been made possible since the game's was publicly released in 2003. Various have been made including EDuke32, JFDuke3D, nDuke, hDuke, and xDuke. All five offer the original visual appearance of the game, while EDuke32 also supports rendering including the capability to use fan-created modern graphics using the High Resolution Pack.
NDuke, hDuke and xDuke can still be played online in multiplayer 'DukeMatch' format using launchers such as Duke Matcher and YANG, both freely available. EDuke32 's multiplayer is in a state of following an attempt to rewrite the network functionality using a. Plot Setting Duke Nukem 3D is set on Earth 'sometime in the early 21st century'. The levels of Duke Nukem 3D take players outdoors and indoors through rendered street scenes, military bases, a flooded city, moon bases, and a restaurant.The game contains several humorous references to pop culture.
Some of Duke's lines are drawn from movies such as, and; the captured women saying 'Kill me' is a reference to Aliens. Players will encounter corpses of famous characters such as, of, and a smashed.
In the first episode, players navigate a tunnel in the wall of a prison cell hidden behind a poster, just like in. During the second episode, players can see (from ) on the moon. In the bathroom of the first level, is written on a wall.The game cover itself is a parody of, with Duke posing as.
Story There is little narrative in the game, only a brief text prelude located under 'Help' in the Main Menu, and a few after the completion of an episode. The game picks up right after the events of, with Duke returning to Earth in his space cruiser.
As Duke descends on in hopes of taking a vacation, his ship is shot down by unknown hostiles. While sending a distress signal, Duke learns that aliens are attacking Los Angeles and have mutated the.
With his vacation plans now ruined, Duke hits the 'eject' button, and vows to do whatever it takes to stop the alien invasion.In 'Episode One: L.A. Meltdown', Duke fights his way through a Los Angeles.
At a, he is captured by pig-cops, but escapes the alien-controlled penitentiary and tracks down the alien cruiser responsible for the invasion in the. Duke discovers that the aliens were capturing women, and detonates the ship.
Levels in this episode include a movie theater, a Red Light District, a prison, and a nuclear-waste disposal facility.In 'Episode Two: Lunar Apocalypse', Duke journeys to, where he finds many of the captured women held in various throughout space stations that had been conquered by the aliens. Duke reaches the alien mothership on the Moon and kills an alien Overlord. As Duke inspects the ship's computer, it is revealed that the plot to capture women was merely a ruse to distract him.
The aliens have already begun their attack on Earth.In 'Episode Three: Shrapnel City', Duke battles the massive alien resistance through Los Angeles once again, and kills the leader of the alien menace: the Cycloid Emperor. The game ends as Duke promises that after some ', he will be '.ready for more action!' , as an anonymous woman calls him back to bed. Levels in this episode include a sushi bar, a movie set, a subway, and a hotel.The story continues in the Atomic Edition. In 'Episode Four: The Birth', it is revealed that the aliens used a captured woman to give birth to the Alien Queen, a creature which can quickly spawn deadly alien protector drones. Duke is dispatched back to Los Angeles to fight hordes of aliens, including the protector drones. Eventually, Duke finds the lair of the Alien Queen, and kills her, thus thwarting the alien plot.
Levels in this episode include a fast-food restaurant ('Duke Burger'), a supermarket, a Disneyland parody called 'Babe Land,' a police station, the, and.With the release of 20th Anniversary World Tour, the story progresses further. In 'Episode Five: Alien World Order', Duke finds out that the aliens initiated a world-scale invasion, so he sets out to repel their attack on various countries. Duke proceeds to clear out aliens from, and, with the final showdown with the returning alien threat taking place in Los Angeles, taking the game full circle. There, he defeats the Cycloid Incinerator, the current alien leader, stopping their threat for good.Development Duke Nukem 3D was developed on a budget of roughly $300,000. The development team consisted of eight people for most of the development cycle, increasing to 12 or 13 people near the end.
At one point, the game was being programmed to allow the player to switch between first person view, third person view, and fixed camera angles. Of 3D Realms recalled that 'with Duke 3D, unlike every shooter that came before, we wanted to have sort of real life locations like a cinema theatre, you know, strip club, bookstores.' LameDuke is a of Duke Nukem 3D, which was released by 3D Realms as a 'bonus' one year after the release of the official version. It has been released as is, with no support.
LameDuke features four episodes: Mr. Caliber, Mission Cockroach, Suck Hole, and Hard Landing. Certain weapons were altered from the original versions and/or removed.'
S theme song 'Grabbag' has elicited many spin-offs and remixes over the years by both fans and professional musicians, including an officially sanctioned studio version by the popular outfit. Another version of the song was recorded by in August 2005. Featured it on the front page of their website and contracted with Kline to use it to promote their release of Duke Nukem 3D.The original official website was created by and Mark Farish of Intersphere Communications Ltd. Release PC versions. Shareware Version: The shareware version was the early version released on January 29, 1996 and contained the original first episode, but does not include the other two episodes, this version originally intended to be a demonstration of the game on the old shareware distribution model, so 3D Realms only officially allowed this version to be shared between multiple users. Full Version: The full version was the first official version released on April 19, 1996 and contained the original three episodes.
It also includes the full versions of Duke Nukem and Duke Nukem II as bonus content. Plutonium PAK/Atomic Edition: The Atomic Edition of Duke Nukem 3D was released in November 1996 as a standalone game.
It contained the original three episodes, as well as a new eleven-level fourth episode, bringing the level total to 41 as opposed to 30 in the original Duke Nukem 3D. The Plutonium PAK was released as an upgrade package to convert the original release of Duke Nukem 3D (v1.3d) to the Atomic Edition (v1.4, later updated to v1.5 with the standalone Atomic Edition release and via a free download patch for the Plutonium PAK version on 3D Realms' website).
It introduced two new enemies, the Protector Drone and the Pig Cop Tank, a new final boss, the Alien Queen, and a new weapon, the Expander. Changes to the script made the game easier to, and players could set up a multiplayer session against CPU. This is the only official add-on for the game developed by 3D Realms. Duke Nukem 3D: Megaton Edition. Note the higher-resolution HUD and graphics. Megaton Edition: Developed by General Arcade and published by, it was released through on March 20, 2013. The Megaton Edition includes Duke Nukem 3D: Atomic Edition, Duke It Out In D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter all running on OpenGL, as well as the original MS-DOS version of Duke Nukem 3D: Atomic Edition.
It supports SteamPlay for Windows, Mac OS X, and Linux, and is based on the code of the JFDuke3D source port by Jonathon Fowler. Online multiplayer was added to the game in January 2014. However, about a year later, the Megaton Edition was removed from all digital distribution as Devolver Digital's agreement with Gearbox Software has ended now that the latter company currently owns the. In 2016, Gearbox informed TechRaptor that they have plans to 'bring the game back this year,' and that game became the 20th Anniversary World Tour. Kill-a-Ton 2015 Collection: Released in May 2015 on, includes everything that Kill-a-Ton Collection contained (with exception of Duke Nukem 3D v1.3D and Duke Xtreme), plus two other expansions, Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter, as well as and the game.
Like with the release and Megaton Edition, it was removed from Steam at the end of 2015. 20th Anniversary World Tour: Developed by and Gearbox Software and published by Gearbox Publishing. It was announced by Gearbox Software on September 2, 2016 at PAX East, and it's a re-release for the, and PC via Steam. World Tour includes an all-new 5th episode by the original episode designers, new music by composer, re-recorded voice lines by, new enemies and new lighting effects.
However, it does not contain the expansions from Kill-A-Ton Collection and Megaton Edition. World Tour was released on October 11, 2016.Expansion packs. Duke It Out In D.C.: This is an authorized add-on developed by and published by; it was released in March 1997. President is captured by alien forces, and Duke must save him. This expansion pack featured 10 new levels that were based on real-world locations, such as: the, the headquarters, the museum, the, and other areas in Washington, D.C. The add-on was also included as part of an official compilation called Duke Nukem: Kill-A-Ton Collection through business deals with 3D Realms. Charlie Wiederhold created levels for this add-on.
Duke Caribbean: Life's a Beach: This is an authorized add-on developed by Sunstorm Interactive and published by WizardWorks; it was released in January 1998. Duke is relaxing on a tropical island when he discovers that the aliens are having their own 'vacation'. This add-on includes a sunny Caribbean theme with 12 new levels that take place on beaches and vacation hotels. Charlie Wiederhold created several levels for this add-on.
Wiederhold was later hired by 3D Realms to work on the sequel. Duke: Nuclear Winter: This is an authorized add-on developed by Simply Silly Software and published by WizardWorks; it was released in January 1998. Is being mind-controlled by aliens into causing trouble on Earth. Several of the levels take place in and the. Duke!ZONE: An authorized add-on released in 1996, published by WizardWorks, which includes 500 fan-made levels and various editing utilities.
Duke!ZONE II: An authorized follow-up add-on to Duke!ZONE, published by WizardWorks and released in 1997. Duke!ZONE II contains three new episodes, each containing seven levels, created by Simply Silly Software and the same 500 fan-made levels from the original Duke!ZONE. Duke Xtreme: An authorized add-on released in 1997 and developed by Sunstorm Interactive, containing 50 levels and various editing utilities. Duke Assault: An add-on released in 1997 containing over 1,500 levels for Duke Nukem 3D.
It was published by WizardWorks and created by fans in the Duke Nukem 3D modding community. Duke Nukem's Penthouse Paradise: This is an official add-on for Duke Nukem 3D, created by and Mark Farish of Intersphere Communications Ltd. And available exclusively from and in May 1997. Taking place between Duke Nukem 3D and the Atomic Edition, aliens interrupt Duke's R&R and a couple of Penthouse photo shoots. Duke has to fight his way through a hotel, clubs, and, finally, the Penthouse offices. The level features music from the industrial rock band.
Duke - It's Zero Hour: An add-on developed by ZeroHour Software and released in November 1997. It was originally slated to be a retail product via WizardWorks, but the developers ended up releasing it for free. It has 11 new levels that feature 12 all-new monsters, five new weapons, music, and sound effects.Console versions and add-ons Duke Nukem 3D was ported to many consoles of the time. All of the ports featured some sort of new content. Duke Nukem 3D was released in 1997 in the USA only.
Unlike every other version of the game, Duke Nukem cannot turn; he can only move forward, backward, and strafe to the left or right. Due to the Game.com's monochrome screen, it is also the only version to lack color. It only includes four levels from each of the original three episodes for a total of 12 levels. These levels were modified to accommodate Duke Nukem's inability to turn. Duke Nukem 3D was ported by and published by in 1997. It retains the original name and uses Lobotomy Software's own fully 3D SlaveDriver engine. This version uses the for online gaming, and has built-in support for the Saturn's analog pad.
It also includes a hidden multiplayer mini-game called, and an exclusive bonus level called Urea 51, accessed through the level 'Fahrenheit'. It was the final game branded by Sega of America under the Deep Water label, employed for games featuring adult content such as. Duke Nukem: Total Meltdown (titled simply Duke Nukem in Europe), the port released in 1997, contains all three original episodes, plus an exclusive fourth episode, Plug 'n' Pray, which includes six new levels and a secret level. The secret level was also included in the PC version of Duke Nukem 3D.
The new episode features several new enemies, including three new types of Pig Cops, and a new final boss, the CyberKeef. This version also features remixed music, some rearranged from the PC version, and some original, in streaming XA-Audio made.
Note its level design changes and that some sprites were replaced with polygonal models. Duke Nukem 64 is a port released in 1997 for the which features a 4-player mode.
In-game music was removed due to, many items were renamed to avoid drug and sex references, and new lines of dialogue were recorded specifically for this version to remove profanity. Several levels were altered to include areas from the Atomic Edition, such as a Duke Burger outlet in the second level which was not in the original PC version.
Levels are played sequentially instead of as separate episodes. Other changes include the addition of four new weapons, dual sub-machine guns, a grenade launcher, a missile launcher, and the Plasma Cannon, alternative ammo types for the pistol, shotgun, and missile launcher, and a fully 3D model for the Cycloid Emperor boss. The Protector Drone, an enemy from the Atomic Edition, also appears a few times in the standard levels. Mega Drive/Genesis port.
Duke Nukem 3D was released in 1998. The visuals were drastically simplified, being closer to early shooters like. It consisted solely of Lunar Apocalypse, the second from the original game's three episodes, which was heavily modified to suit the game engine. This version was released in only.
In 2015, Piko Interactive acquired the rights to the port from Tec Toy and released it worldwide in cartridge form on October 16, 2015. Duke Nukem 3D was released on September 24, 2008.
This version features: the ability to 'rewind' the game to any prior point upon dying, save clips of gameplay, and play cooperatively online, as well as the standard 'Dukematch' online multiplayer mode. The music received a slight quality upgrade with modern tools. Duke Nukem 3D (/) was released on August 11, 2009, and ported by MachineWorks Northwest. The game employs a new engine, which uses a trademarked touch-screen system called TapShoot to allow players to lock onto and dispatch foes. An update in September 2009 made the game compatible with the first and second-generation. It also added a new control scheme which lets players control Duke by dragging their finger around the screen. Duke Nukem 3D was released on December 29, 2009.
As shown in a MaemoWorld's video, Duke is controlled using the Qwerty keypad and touchscreen. Duke Nukem 3D: Megaton Edition (, ) was released on January 6, 2015 in North America, and January 7, 2015 in Europe. It is a port of the Megaton Edition released on Steam for Windows, Mac, and Linux. It was developed by General Arcade for the, ported to consoles by Abstraction Games, and published. It features Cross-Buy and Cross-Play between both platforms. As of February 2016, the game is no longer available for download in North America due to publishing rights returning to Gearbox Software. Duke Nukem 3D: 20th Anniversary World Tour (, ): Released on October 11, 2016.
Includes a new 5th episode, made by the original designers and new music by Lee Jackson, the original composer.Sales Duke Nukem 3D was a commercial hit, selling about 3.5 million copies. In the United States alone, it was the 12th best-selling computer game from 1993 to 1999, with 950,000 units sold., a firm that tracked sales in the United States, reported 1.25 million units sold of Duke Nukem 3D by December 2002.
Source ports Following the release of the Doom in 1997, gamers wanted a similar source code release from 3D Realms. The last major game to make use of the Duke Nukem 3D source code was TNT Team's in 1999. Its programmer, Matthew Saettler, obtained permission from 3D Realms to expand the gameplay enhancements done on WWII GI to Duke Nukem 3D.EDuke was a semi-official branch of Duke Nukem 3D that was released as a patch as Duke Nukem 3D v2.0 for Atomic Edition users on July 28, 2000.
It included a demo mod made by several beta testers. It focused primarily on enhancing the CON scripting language in ways which allowed those modifying the game to do much more with the system than originally possible. Though a further version was planned, it never made it out of beta. It was eventually cancelled due to programmer time constraints. About a month after the release of the Duke Nukem 3D source code, project manager Matt Saettler released the source code for both EDuke v2.0 and EDuke v2.1, the test version of which would have eventually become the next EDuke release, under the GPL. The to the Duke Nukem 3D v1.5 executable, which uses the Build engine, was released as under the on April 1, 2003.
The game content remains under a proprietary license. The game was quickly ported by enthusiasts to modern operating systems.The first Duke Nukem 3D port was from icculus.org. It is a cross-platform project that allows the game to be played on, and rather than MS-DOS.
The icculus.org codebase would later be used as the base for several other ports, including Duke3d32.Another popular early project was Jonathon Fowler's JFDuke3D, which, in December 2003, received backing from the original author of Build, programmer. Fowler, in cooperation with Silverman, released a new version of JFDuke3D using, an -enhanced renderer for Build which allows hardware acceleration and 3D model support along with 32-bit color high resolution textures. Another project based on JFDuke3D called xDuke, unrelated to the xDuke project based on Duke3dw32, runs on the.
Silverman has since helped Fowler with a large portion of other engine work, including updating the network code, and helping to maintain various other aspects of the engine. Development appears to have stopped; as of January 2015, there have been no new versions since October 9, 2005.While a few short-lived -based EDuke projects emerged, it was not until the release of EDuke32, an extended version of Duke3D incorporating variants of both Fowler's JFDuke3D code, and Saettler's EDuke code, by one of 3D Realms' forum moderators in late 2004, that EDuke's scripting extensions received community focus. Among the various enhancements, support for advanced 3.0 based graphics was added to EDuke32 during late 2008-early 2009. In June 2008, thanks to significant porting contributions from the team, EDuke32 became the only Duke Nukem 3D source port to compile and run natively on Linux systems without the use of a 32-bit compatibility environment.On April 1, 2009, an Shader Model 3.0 renderer was revealed to have been developed for EDuke32, named Polymer to distinguish from Ken Silverman's Polymost. It allows for much more modern effects such as dynamic lighting.
Although Polymer is fully functional, it is technically incomplete and unoptimized, and is still in development. As of the fifth installment of the High Resolution Pack, released in 2011, the Polymer renderer is mandatory.
In 2011, another significant development of EDuke32 was the introduction of true room over room (TROR), where sectors can be placed over other sectors, and can be seen at the same time. In practice, this allows for true three-dimensional level design that was previously impossible, although the base engine is still 2D.On December 18, 2012, Chocolate Duke3D port was released. Inspired by, the primary goal was to refactor the code so developers would easily read and learn from it.In February 2013, a source article was published that described the internal working of the code.
Reception ReceptionAggregate scoresAggregatorScorePC: 89%N64: 74%X360: 81%iOS: 64%PC: 89/100N64: 73/100X360: 80/100PS3: 70/100VITA: 69/100PC ( 20th Anniversary World Tour): 72/100PS4: 77/100XONE: 70/100Review scoresPublicationScore7.5/10 (SAT)8.8/10 (PC)(PC, MAC)(N64)Maximum(PC)97% (SAT)All versions of the game have earned a positive aggregate score on. The original release on MS-DOS holds an aggregate score of 89% on GameRankings and a score of 89/100 on Metacritic. The version released on Nintendo 64 holds an aggregate score of 74% on GameRankings and a score of 73/100 on Metacritic. The version released on Xbox 360 holds an aggregate score of 81% on GameRankings while it holds a score of 80/100 on Metacritic. The iOS version holds an aggregate score of 64% on GameRankings.Daniel Jevons of Maximum gave it five out of five stars, calling it 'absolutely perfect in every respect.' He particularly cited the game's speed and fluidity even on low-end PCs, imaginative weapons, varied and identifiable environments, true 3D level designs, and strong multiplayer mode. A critic summarized: ' Duke Nukem 3D has everything Doom doesn't, but it also doesn't leave out the stuff that made Doom a classic.'
He praised the imaginative weapons, long and complex single-player campaign, competitive multiplayer, built-in level editor, and parental lock. Reviewers paid a lot of attention to the sexual content within the game. Reception of this element varied: Tim Soete of felt that it was 'morally questionable', while the reviewer noted that it was 'done in a tongue-in-cheek manner,' and he was 'not personally offended'. GamingOnLinux reviewer Hamish Paul Wilson commented in a later retrospective how the game's 'dark dystopian atmosphere filled with pornography and consumerist decadence' in his view helped to ground 'the game's more outlandish and obscene moments in context', concluding that 'in a world as perverse as this, someone like Duke becoming its hero seems almost inevitable.'
Next Generation reviewed the Macintosh version of the game, and stated that 'Though it took a year, the Mac port of Duke Nukem 3D is an impressive feat, both for the game's own features, and the quality of the port.' The Saturn version also received generally positive reviews, with critics particularly praising the use of real-world settings for the levels and Duke's numerous one-liners.
Reviewers were also generally impressed with how accurately it replicates the PC version. Summarized that 'All the gore, vulgarity, go-go dancers, and ultra-intense 3D combat action that made Duke Nukem 3D excel on the PC are firmly intact in the Saturn version, making it one of the premier corridor shooters on the system.' However, some complained at the limitations of this version's multiplayer. Archived from on August 28, 2009. Retrieved July 1, 2009. ^ Tim Soete (May 1, 1996).
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